Hobson Twilligers was the owner of the Ranch before it got passed down to Beatrix LeBeau. "Once the property of the legendary slime rancher and notorious old codger, Hobson Twillgers, the ranch has seen better days, as Hobson let it come into a state of disrepair shortly before disappearing completely."
In the 0.5.1 update, electronic "notes" were added all over the Far, Far Range. These were made by Hobson, as written in one in the Reef, although he just signs them as "H". Apparently, just before leaving his Ranch, he placed them for Beatrix.
Not much else is known about Hobson at this point in the game.
Listed here is a collection of all known notes on the Far, Far Range left by Hobson Twillgers. Each one includes a transcript and the location of the note.
In the Dry Reef
This note is located just outside the ranch at the entrance to the Dry Reef, and is likely the first that players will encounter on their travels.
Hello Beatrix! The Name's Hobson Twillgers: rancher, explorer, and the former owner of this here ranch you now call your own. Pleased to make your acquaintance! I was a rancher for more years than I can remember and felt there was one last adventure left in me so I've set off to find just that. But before I go I'm taking one last tour around this here land I love. So keep your peepers peeled for notes like these, if you want to hear what an old coot has to say every now and again. Be talking to ya! -H
Located in the mouth of the tunnel that leads to the Indigo Quarry, this note exists to warn players about the dangers of Feral Slimes, as well as how to deal with them.
This entire cave system was sealed off from a cave-in when I first discovered it. Maybe that's why the fellas up ahead are so grumpy: haven't had a bite in a long time. In any case, don't let that long- awaited bite come from your own rump! Bring some food to calm them down. -H
Sat at the edge of the Slime Sea next to a large tree in the area where players first encounter Stony Hen Hens, this message conveys Hobson's primary motivation to visit the Far, Far Range.
I had a great, big tree like this here one along the edge of my property back on Earth. It had been there before anyone could remember. It survived all kinds of change around it and then one day I began to notice it was dying. Wasn't anything unnatural, was just its time I suppose. And then I realized that if I didn't do something, I'd end up like that tree: I'd spend my whole life in the same place. I wasn't going to let that happen. So I bought a ticket to the Far, Far Range the very next day. -H
This one is located in the hidden valley, looking out on the Indigo Quarry.
I once lost a boot off this here cliff. Now, I never said that these journals would be full of important information. And to be fair, it was a darn good boot -H
Located on the Beach, where the ground is filled with circles made of stones.
I used to come to this beach and think. I'd sit and stare at that those distant rings and ruminate on who created them and for what purpose But most of all, I'd sit here and think of her. -H
This one is on the Circle Island, on the other side of a little island across the broken bridge by the two broken arches on the far side of the island.
If you're reading this, you must be a naturally curious person who doesn't mind a little risk now and again. I think if we ever met, we'd get along just fine. - H
In the Moss Blanket
Located up and to the right of the log that brings players into the Moss Blanket, this note is placed to inform players of the way out of the Moss Blanket.
The first time I went exploring the Moss Blanket I got stuck here so I constructed a way out. It's just up yonder. -H
If players continue right after entering the Moss Blanket and keep walking, a lone note stands in the middle of the field of grass. This note provides players with background on the Moss Blanket.
The Moss Blanket may seem like an ancient jungle of sorts, but the fact is that much of what you see here wasn't even around when I first began exploring this land. At this rate, I reckon that it won't be long before this greenery completely overtakes the Far, Far Range! -H
Placed next to the section with giant mushrooms, Hobson expresses his feelings on love through this note.
Have you ever been in love, Beatrix? Makes you feel all achy inside, like a day after your soul's been to the gym. That's the best way I can describe it, anyway. It also realigns your thinking to something you swear is downright alien. All those things you thought really mattered suddenly don't. Changes you entirely! Can't recommend it enough. -H
This note is placed right before the Hunter Largo section of the Moss Blanket to warn players of the dangerous terrain and feral inhabitants of the area.
I highly advise you have a jetpack and a few upgrades before tackling what's ahead. The land is all broken and twisted and there's plenty of feral slimes about who you won't see coming before they blast you right into the sea. Keep those peepers peeled! -H
In the Indigo Quarry
Placed in line of sight of the player as they enter the Indigo Quarry, this note describes how Hobson used to be happiest alone, until he found Thora.
I was always happiest when I was by my lonesome. Places like this old quarry really suited me: nice and quiet and mostly empty. So I figured that life on the Far, Far Range would suit me just as well. And well wouldn't you know it? I come all this way and the first person I see... well, she changed how I saw things I guess. Quiet wasn't good anymore. I liked her laugh. -H
Found next to the pond with puddle slimes, this note simply describes Hobson using the water in the pond.
I used to come here when I needed a good soak. It's a great way to clear your head. Sometimes I'd catch a puddle slime blushing and I could never tell if it was because I was in my bathing suit or not. -H
This note is located in the Cinder Grove. It describes how Hobson got pinned in the cave by crystal slimes while collecting crystals to build a wind chime for Thora.
I once came here to collect crystals for a little project of mine. Was trapped here for nearly two days when those curious crystal slimes came rolling me way and started firing off those dangerous shards. I thought I was gonna kick the bucket! The crystals were for a wind chime. I bet Thora still has it hanging from her porch. -H
This note is located right at the entrance of the Volcanic Island, and describes Hobson's eventual need to leave the Far, Far Range.
It was here that I knew I had to leave once again. I had spent the entire day exploring, trying to find my way to this island. And though I spent the rest of the night walking along the shore in the soft glow of these fireflowers, I caught myself looking up again and again. Once more, I was looking to the stars. -H
In the Ancient Ruins
This first note is located at the entrance to the largest chamber in the ruins. It lets the player know that the Ruins have a use and can be utitilized, and that Hobson has figured it out.
Fascinating aren't they? Who do you think constructed these ancient ruins, and for what purpose? I'd visit this place and ponder that question often. Only one thing is for certain: these folks liked slimes! Eventually I came to realize what this place was for and how to utilize it. Will you do the same? -H
Located in the room with 2 doors that open alternately, Hobson talks about how life is filled with similar doors, where doors are the choices people make.
These strange, glass doors are a good reminder that you can't always have both. Hit that switch over there all you like and both doors will never be open. Sometimes you gotta choose one path or another and there's no way around it. But you know what? Either path you choose is gonna make you hurt some for want of walking the other. Life is filled with doors like these. -H
At the corner of the platforms above the water room, another note sits. This one describes to players how they can retrieve phase lemons.
The ghostly phase lemon trees that you may have seen were a real head scratcher to me for the longest time. I kept dreaming about an ice-cold glass of lemonade on the long summer days I spent exploring these ruins. Delicious stuff! But here's the trick: if you want those lemons, you've got to be willing to part with a fruit of your own. Give it a shot. -H
At the end of the Ancient Ruins left of the Glass Desert teleporter.
The ruins used to be some kind of warp station, used by whoever created it to connect to one of the most distant corners of the Far, Far Range. Be carefull Beatrix: once you cross over you'll be in truly untamed country. Though beatiful, the other side can be an unforgiving place. -H
In the Glass Desert
Located just before the natural bridge leading to the area with the giant pillar.
The Glass Desert is a fascinating place but you need to be on your guard: at any moment a dangerous solar anomaly can occur that will cause all heck to break loose for a spell. You'll know when you see it, and when you do, head for cover or risk burning your tuchus! -H
Next to the fountain in the Rock Slime Statue area.
The desert is a harsh place for sure, but there are little pockets like this where life is waiting to flow back into the soil, and reach toward the clouds Of course, it might happen a little faster if you give it a helping hand. Use that noggin, Beatrix! -H
In the Overgrowth
This is located on the path leading to The Docks. It describes the origin of the Overgrowth.
I built this are myself by spreading soil from the Moss Blanket all over the ground, just to see what would happen. I was hoping it would attract a hunter slime or two, but no such luck. Maybe I need to get some of them big mushrooms to grow here instead? They sure seem to like hanging out around those things. - H
In the Grotto
This is located to the left of the main entrance to The Grotto. Hobson describes his enjoyment of spending nights in The Grotto with Phosphor Slimes.
Before I left the ranch, I found myself sleeping most nights in this here grotto. I'd fill it full of phosphor slimes and watch them dance in the dark. Drifting off, I'd pretend I was drifting in a sea of stars, across the limitless black of space. It's funny how when you dream, you sure become a sucker for the impossible. Every time I woke to find myself back in the grotto, I'd feel a little sadness. But then it was back to work. There was always something that needed doing. - H
In The Docks
This note is located at the edge of what was probably a boat launch in The Docks. He speaks of the great unknowns of life, and questions why Beatrix is here.
A view of the sea really reminds you of our greater purpose, Beatrix. The sea was the first great unknown, and then space, and then whatever is beyond all that. That need to see what's around the next corner is in my bones, and since you're out here, I reckon it's in yours too. Though, I suppose you could also be out here because you like the fresh air. Or you prefer the untamed beauty of this land. Or maybe it's because you're looking to leave something far behind ya. Sure is the way to do it; doesn't get much farther than this. - H
I built this lab after meeting a slime scientist and learning about the wonders of plort technology. I figured it would be fun to tinker with on rainy days. I only nearly blew myself up three times, which is pretty good given my tendency for that sort of thing in my other hobbies. But it soon became a reminder that I have a thirst for adventure, and being cooped up in a barn all day wasn't ever going to satisfy that thirst. Soon, I began to set my sights for horizons beyond this ranch. And once I got to thinking on it, further still. - H