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|“||Once the property of the legendary slime rancher and notorious old codger, Hobson Twillgers, the ranch has seen better days, as Hobson let it come into a state of disrepair shortly before disappearing completely.||”|
At the end of Adventure Mode and Casual Mode, it is revealed that Hobson's final adventure was to use the Warp Terminal at the end of The Glass Desert to travel space and time, before ultimately changing his mind because of his love for Thora West. He currently resides at her Ranch.
He is the owner of The Vaults, the contents of which he intended to use as "walking around money in the great beyond". He unlocks all three post-Adventure mode for Beatrix.
Not much is known about Hobson's life especially during the time he still lived on earth.
His tendency to search for adventures may be the reason why he chose to leave earth and live on the Far, Far Range.
He usually slept in The Grotto and dreamt that he's drifting off a sea of stars. He also built The Lab after meeting Viktor Humphries and learning about Plort Technology. He would spend most of his time tinkering here on rainy days, and have the tendency to blow himself up while doing so.
At some point, he met Thora West in The Indigo Quarry and soon fell in love. He went through Crystal Volcano just to pick up crystals for the chimes that Thora makes during her spare time, even if he got stuck for almost two days.
When he visited The Ancient Ruins, that was the time were he began to ponder about his choices in life, giving him the idea of a risk-it-all choice or a happy life. The doors would always reminded him that in life, you can't have both doors open, one would close if you chose a different path while one would open if you choose that path in life.
When he visited The Glass Desert before leaving The Ranch, he encountered a switch with two doors near the end of the desert. One door would open while the other would close. His note said that the two doors represented his life choices, one where he would use the warp terminal to be the first human to travel through space and time, and the other is having a life with Thora. He stepped on the warp terminal but he chose not to go. Instead, he packed his things and moved to Thora's Ranch to finally discover what love really is.
He also built The Vaults to store Gold Plorts that he originally would use to "walk around money in the great beyond", but he chose to live with Thora. He unlocks The Vaults for Beatrix at the post-Adventure Mode.
Listed here is a collection of all known notes on the Far, Far Range left by Hobson.
|Located just on the inside of The Grotto; expansion requires being purchased for 1,795 Newbucks.|
|Located in The Overgrowth next to the archway overlooking the Dry Reef Static Teleporter; expansion requires being purchased for 1,795 Newbucks.|
|Located at The Docks at the end of the bridge; expansion requires being purchased for 5,000 Newbucks.|
|Located in The Lab's hangar next to the fabricator; expansion requires being purchased for 10,000 Newbucks.|
|This note is located just outside The Ranch at the entrance to the Dry Reef, and is likely the first that players will encounter on their travels.|
|This one is located in the hidden valley, looking out towards The Indigo Quarry.|
|Located in the mouth of the tunnel that leads to The Indigo Quarry, this note introduces players to Feral Slimes and how to deal with them.|
|Sat at the edge of the Slime Sea next to a large tree in the area where players first encounter Stony Hens, this message conveys Hobson's primary motivation to visit the Far, Far Range.|
|Located on The Beach where the ground is filled with circles made of stones, looking out towards Ring Island.|
|On Ring Island, which requires popping a Tabby Gordo to get to; on the other side of the island are some rocks with a broken bridge, the note is located on one of them.|
|Located up and to the right of the log that brings players into the Moss Blanket, this note is placed to inform players of the way out of the Moss Blanket|
|If players continue right after entering the Moss Blanket and keep walking, a lone note stands in the middle of the field of grass. This note provides players with background on the Moss Blanket|
|Placed next to the island with giant mushrooms and an even bigger tree adorning the center; Hobson expresses his thoughts on love through this note.|
|This note is placed directly before a broken bridge leading into Feral Path, warning of the Feral Hunter Largos within.|
|Placed in line of sight of the player as they enter the Indigo Quarry, this note describes how Hobson used to be happiest alone, until he found Thora.|
|Found next to the pond with puddle slimes, this note simply describes Hobson using the water in the pond.|
|This note is located in Crystal Volcano. It describes how Hobson got pinned in the cave by crystal slimes while collecting crystals to build a wind chime for Thora.|
|This note requires that the second Rock Gordo be popped to access Ash Isle; it is located right at the entrance. And describes Hobson's eventual desire to leave the Far, Far Range.|
|Located just before the natural bridge leading to the area with the giant pillar. It warns Beatrix about the Solar Anomalies.|
|Next to the fountain in the Rock Slime Statue area. This note hints at the Fountains' use.|
|Located on a high platform overseeing the "courtyard" of the northern ruins area. Hobson theorises about the event that occured to the Glass Desert to form the frozen fire structures.|
|On the ruins themselves. Hobson wonders about the Sand Sea where the Desert is located on the Far, Far Range.|
|On the bridge towards the Warp Station building in the northernmost part of the Glass Desert.|
|Right in front of the carving of the Slime face.|
|Just down the ramp inside the Warp Station building.|
|Right in the middle of the Warp Station. Unlocks the Achievement, "Doors like these".|