The Glass Desert is an instanced biome that was added in Update 0.6.0. It can only initially be accessed from the mainland by the teleporter in the far north of The Ancient Ruins, but can be accessed later by Player-made teleporters.
The Desert is a barren wasteland covered with giant glass structures theorised to create regularly-occuring Solar Anomalies. On the initial visit, fountains and oases are dried up and need to be restored to gain access to Water, Food, and the many slime varieties the Desert keeps closely guarded.
The Glass Desert is mostly uncharted territory within the Far, Far Range, located so far beyond the ranch it is only accessible via teleportation.
The Glass Desert gets its name from the monolithic glass structures that dot its landscape. Resembling prismatic, frozen flames, these glass structures are believed to have been created during a violent solar event, scorching the land and stone into glass. These glass structures are also believed to be the catalyst for the dangerous solar anomalies that regularly occur in the Glass Desert: firestorms that burst from the ground, as if intense heat is desperate to escape the ground below.
But the desert's barren, unforgiving, sometimes violent environment hides a secret: somewhere deep within it lies a memory of what once was, and a means of restoring parts of that memory.
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Slime Science Resources
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Points of interest
Around the Glass Desert are dried-up fountains which can be reactivated to rejuvinate Oases.
Main article: Fountains
- 1.1.1 - Fixed bug where a teleporter in the desert’s icon could appear on the map before that teleporter was actually available to use.
- 1.0.1 - Map Data Node for The Glass Desert was added behind the Tangle Gordo's tower. Fixed a bug where Oases were reset. Simply water them again with Ancient Water.
- 1.0.1b - Patched the bug where Oases were reset. Any save files that had the Oases were reset, simply water them again.
- 1.0.0 - Added the last area in The Glass Desert along with some of Hobson's notes.
- 0.6.0 - Implemented.
- The Glass Desert appears to be based off of the Libyan Desert, where there are massive amounts of naturally occurring glass in the sand with uncertain origins. The glass structures dotted around the desert may also be based on fulgurite; glass tubes formed when lightning strikes soil, sand, or rock. Fulgurite is sometimes referred to as "petrified lightning", which some of the structures resemble. The Thundering Glass Sculpture decoration in particular heavily references this.
- The achievement Smoke, Fire, and Mirrors was implemented long before The Glass Desert was introduced, making it impossible to legitimately achieve until Update 0.6.0 was released.
- The Meteor Slime was intended to spawn in the desert, it was scrapped because the slime wasn't "working" but it is replaced by two slimes. However, it is unknown if it will come back in the future.
- This is the area that houses the most slime varieties, ranging from 15 different kinds of slimes (including The Tarr) overall.
- The Glass Desert has a few traits unique to it:
- It is the largest area in the game to be added in a single update, surpassing the size of The Ancient Ruins.
- It is the only area in the game that is not surrounded by The Slime Sea. Instead, it is surrounded by a sea of flowing, golden sand, called the "Sand Sea" by Hobson.
- The Solar Anomalies that periodically occur are the first non-slime recurring hazard in the game, excluding the insta-killing Slime Sea
- The Glass Desert's physical location on the game map is located directly above The Ranch above the skybox; it is "deactivated" until the player is teleported to the Glass Desert.