The Tarr are the one of the main threats of Slime Rancher; the others being Feral Slimes, and slimes that are harmful but not hostile. They can spawn anywhere from any Largo that eats a plort unlike its own.
The Tarr are formed when a Largo eats a Plort unlike the ones it produces (ex. a Pink Tabby Largo eats a Honey Plort). A terrible transformation occurs that turns the slime into a sludge filled with a swirling, prismatic array of colors and a relentless appetite. The Tarr seek only to consume and replicate. Because of this it can spread rapidly throughout the ranch.
The only way to stop a Tarr (outside of incinerating it or throwing it into The Slime Sea) is with fresh water. One splash will stop a Tarr from spawning new Tarr, and repeated splashes will destroy it entirely. However, one splash of fresh water does not kill the Tarr and it will continue to expand.
Alternatively, many ranchers recommend running away with their arms waving, screaming.
The Tarr are the single biggest threat to ranchers. The Tarr will seek out slimes to consume and replicate themselves, but also devour chickens, rot crops in their proximity, and even devour ranchers!
The Tarr produce no plorts, only more Tarr. And then more Tarr still.
- Because of their weakness to water, it is recommended to get the Water Tank upgrade for the Vacpack and keep it filled with water at all times.
- The Pulse Wave Upgrade can also be another way of avoiding Tarr since it can keep them away if they get too close.
- Tarr are marginally less threatening than Feral Slimes, since they target other Slimes as well as the player and can be dispatched with water. If there are too many Feral Slimes in a Danger Zone, it may be worth converting one to a Tarr, have a Tarr outbreak, then shooting the Tarr with water.
- You can put Tarr in a Corral, but it's not worth doing so because they can jump until they break the Air Nets, do not produce plorts, and despawn.
- Certain areas are more prone to Tarr outbreaks than others. The last area of the Dry Reef, for example, often gets filled with Tarr because of the four types of slimes spawn there. The diversity of Slimes in The Moss Blanket and most especially in The Ancient Ruins often cause a lot Tarr outbreaks to happen as each zone is filled with a lot of food that allows the Slimes to produce a lot of Plorts.
- In The Glass Desert, the protective barrier produced by restored Oases damages and quickly kills Tarr when they form or enter the barrier, making them safe spots from Tarr outbreaks.
- The Tarr do not eat Gold Slimes or Gordo Slimes, but they do eat Lucky Slimes.
- Avoid allowing a Largo to eat a Plort it does not produce.
- When Tarr shows up, do not panic. Go to your water slot and start shooting!
- Try not to explore much at night, as Tarr is stronger and more frequent.
- Try to put your slimes in different areas of the ranch, as Tarr tries to attack a concentrated area, not moving from place to place. This is part of the AI for all slimes.
- Keep a water source nearby or an incinerator to quickly dispose of any outbreaks. The Slime Sea counts as one!
- Areas such as The Moss Blanket have more Tarr due to diversity, place hydro turrets in strategic locations.
- If in The Glass Desert, lead tarrs into oases to quickly dispose of them. Ancient Water also helps.
- Tarr is an acronym for Those Awful, Ravenous, Rainbows.
- Tarr is a direct reference to tar, a black substance that is created from organic materials.
- Plorts are considered to be "organic wastes" of Slimes therefore supporting this reference as Tarr are made when a Largo eats a plort unlike its own.
- In the prototype version, the Tarr's design had a dark colored slime with a drooling face and feral eyes.
- Tarr cannot be equipped with Fashion Pods.
- If the player manages to hold onto a Tarr for 15 seconds, they unlock the Achievement: Once Bitten, Twice...Bitten
- Shooting a Tarr onto a #1 Slime Stage is a requirement for the Best of the Worst achievement.
- The Tarr has a similar texture to Primordy Oil.
- 0.5.1 - Fixed bug where Tarrs placed on Slime Stage could quickly escape. Maybe it wasn't a bug though and deep down, tarrs are just really shy.
- 0.3.5b - Fixed a bug causing feral slimes and tarr to possibly cause continual damage to the player
- 0.3.5 - Water is now more effective against Tarr, though just as before, they are twice as hard to kill at night. Tarr also now visibly flash red when hit. At first we thought it was because the water made them blush but then they exploded...
- 0.3.3 - The Pulse Wave has received an overhaul: the visuals have been greatly improved and the knockback and its effectiveness has been increased against largos and tarr.
- 0.3.0 - New visual effect for Tarr death explosion. It’s prismatic and full of joy because in death, one must celebrate the tarr’s life.
- 0.2.5 - Fix bug where the Tarr music would sometimes continue after teleporting away from the Tarr.
- 0.2.4 - Fixed bug where Boom Rock Largos would eat fruit to transform into Tarr.
- 0.2.3 - Make Tarrs in fresh water react as if hit by water.
- Before 0.2.0 - A prototype of The Tarr was dark red and was a generic Largo Slime. It was later changed to the current model.